Still, I'd love to be able to use both VIve and Gear VR at the same time, but that seems to be difficult. You're using emulator(via Samsung Gear VR), and that's excempt from the "VR ready" stamp. I get enough FPS to not get motionsickness after hours playing.Ī GTX 960 isn't "VR Ready" as such, so I don't think the Vive would work well on it - if at all. Originally posted by Zefnoly:A MSI GTX 960 4GB works just fine in VR on this game. Due to the changing nature of experimental mode, this is highly recommended to do often. (While SN has passed release, many VR issues remain so far.)ĭelete savegame caches. 16Gb ram is pretty much a safe minimum for newer games, and in particular indie early access. Games become more demanding for each year, so your laggy old heap from 2007 won't cut it without a serious upgrade. The updates for the "stable version" can take a long time, so if you're experiencing crashes, one solution is to opt in for beta participation and hope for the best.Īlso, if you have less than 6Gb of ram, you should consider increasing it. If you're curious, you could try the experimental branch. Presumably, as long as you have a driver for a gamepad installed, gamepad will always be enabled upon each gamestart. (Otherwise use a hex editor and replace same null byte value with 0x01) Type 01 on the keypad while holding Left ALT, then release LALT.Mark the placeholder for "NUL" where it says "DLE-NUL-SUB-SYN" immediately following the text.I don't know how atom does things, but it may work as well. Open either in a hex editor, or Notepad++ (and make a backup just to be safe).\common\Subnautica\SNAppData\SavedGames\options\options.bin If you have no config file (fresh install), open in non-vr and change anything in settings, then quit to produce a config file.If you have a supported controller, use that to navigate "Main Menu-> Options-> Controller-> Gaze Based Cursor" and check it. Setting supersampling to somewhere between 150% and 200% may improve things a little. A proper power supply is also required, so your old 500W PSU won't give you enough juice to run all this. A bottleneck CPU and less than optimal RAM could just as well be the case here. Wait for better drivers.įurthermore, an awesome GPU has to reflect the CPU. This is generally nvidia's fault and/or an issue with the Unity engine. My GTX1070/80 or Titan Pascal suffers from FPS drop.It's a sign telling you to get a better rig. This tends to happen in cases where you get frequent updates and the executable changes. Your virusscanner may have taken it for a false positive. Before doing this however, refer to the manual that came with your laptop. WARNING: Being stupid while handling the BIOS could seriously compromise your system and turn your laptop into a permanent bookrest - and send you off to your happy-place. To enter the bios, hold down DEL or F1 at reboot.) (If that fails, you could check the BIOS and ensure the internal card is being ignored. So make sure it's the proper card being used. And you probably got an internal GPU as well. The game's still not starting! I got an awesome GPU and everything on my LAPTOP!!Īwesome.If you're using shortcuts or arguments for startup, you may find confirmation boxes in either your headset or flatscreen. You DO have SteamVR running, and everything checks out, right? Firmware is up to date, right? Still, use of camera in Cyclops may misalign the piloting position. Head/body always ends up wrong while piloting and resetting view.(Still, it's a great EXPLOIT to kill off large predators if docking normally as it turns into a 40 foot bullet.) Leave your vehicle in an open spot, then maneuver the sub over it while using the keel cam. Workaround: Scoop up the vehicle with the Cyclops rather than docking. If Cyclops goes flying when docking the Seamoth/Prawn.CS 60529 In case beacon naming remains broken in VR: Rename in non-VR.Workaround: Doorcode hitbox is offset by one digit square diagonally down to the left. Second, point and click icons in the Cyclops are hard to click while piloting. First, it's near impossible to enter aurora door codes. Gaze pointer extremely unreliable using kb/m config.Unless you can produce a gamepad to enable the menu item for "Controller" and consquently enable Gaze Based Cursor, follow the instructions covered further down under "Issues". NOTE: (at least) Vive controllers are partially supported(emulated xbox controller), so if you enable both, use left pad to select menuitems and slide sliders, and the menubutton on the right to "click". Unfortunately, when fresh out of gamepads, you will also have no easy way of enabling a cursor you can see. A fresh install will default to gamepad setup, with no gaze cursor. This (probably) applies to anyone having drivers for a gamepad, yet have no gamepad to use.
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